From 786af8aa0dbafc2d9809ff6da0de80fa0c7d790c Mon Sep 17 00:00:00 2001 From: Jari Vetoniemi Date: Sun, 18 Nov 2018 16:37:55 +0200 Subject: refactor app.c --- src/app.c | 243 +++++++++++++++++++++++++++++++++++++++++++++----------------- 1 file changed, 176 insertions(+), 67 deletions(-) (limited to 'src/app.c') diff --git a/src/app.c b/src/app.c index 0fd73de..879de20 100644 --- a/src/app.c +++ b/src/app.c @@ -1,13 +1,159 @@ -#include #include +#include #include #include #include -#include -#include +#include #include "linker/dlfcn.h" #include "jvm/jvm.h" +static int +run_jni_game(struct jvm *jvm) +{ + // Works only with unity libs for now + struct { + union { + void *ptr; + void (*fun)(JNIEnv*, jobject, jobject); + } native_init_jni; + + union { + void *ptr; + void (*fun)(JNIEnv*, jobject); + } native_done; + + union { + void *ptr; + void (*fun)(JNIEnv*, jobject, jstring); + } native_file; + + union { + void *ptr; + jboolean (*fun)(JNIEnv*, jobject); + } native_pause; + + union { + void *ptr; + void (*fun)(JNIEnv*, jobject, jint, jobject); + } native_recreate_gfx_state; + + union { + void *ptr; + jboolean (*fun)(JNIEnv*, jobject); + } native_render; + + union { + void *ptr; + void (*fun)(JNIEnv*, jobject); + } native_resume; + + union { + void *ptr; + void (*fun)(JNIEnv*, jobject, jboolean); + } native_focus_changed; + + union { + void *ptr; + void (*fun)(JNIEnv*, jobject, jstring); + } native_set_input_string; + + union { + void *ptr; + void (*fun)(JNIEnv*, jobject); + } native_soft_input_closed; + + union { + void *ptr; + void (*fun)(JNIEnv*, jobject, jboolean); + } native_set_input_canceled; + + union { + void *ptr; + void (*fun)(JNIEnv*, jobject, jobject); + } native_init_www; + + union { + void *ptr; + void (*fun)(JNIEnv*, jobject, jobject); + } native_init_web_request; + + union { + void *ptr; + void (*fun)(JNIEnv*, jobject, jlong); + } native_add_vsync_time; + + union { + void *ptr; + void (*fun)(JNIEnv*, jobject, jboolean); + } native_forward_events_to_dalvik; + + union { + void *ptr; + void (*fun)(JNIEnv*, jobject, jobject); + } native_inject_event; + } unity; + + static const char *unity_player_class = "com.unity3d.player.UnityPlayer"; + unity.native_init_jni.ptr = jvm_get_native_method(jvm, unity_player_class, "initJni"); + unity.native_done.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeDone"); + unity.native_file.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeFile"); + unity.native_pause.ptr = jvm_get_native_method(jvm, unity_player_class, "nativePause"); + unity.native_recreate_gfx_state.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeRecreateGfxState"); + unity.native_render.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeRender"); + unity.native_resume.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeResume"); + unity.native_focus_changed.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeFocusChanged"); + unity.native_set_input_string.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeSetInputString"); + unity.native_soft_input_closed.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeSoftInputClosed"); + unity.native_set_input_canceled.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeSetInputCanceled"); + unity.native_init_www.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeInitWWW"); + unity.native_init_web_request.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeInitWebRequest"); + unity.native_add_vsync_time.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeAddVSyncTime"); + unity.native_forward_events_to_dalvik.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeForwardEventsToDalvik"); + unity.native_inject_event.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeInjectEvent"); + + if (!unity.native_init_jni.ptr || !unity.native_file.ptr) + errx(EXIT_FAILURE, "not a unity jni lib"); + + const jobject context = jvm->native.AllocObject(&jvm->env, jvm->native.FindClass(&jvm->env, "android/app/Activity")); + unity.native_init_jni.fun(&jvm->env, context, context); + +#if WOLF + unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/wolf.apk")); +#elif STARLIGHT + unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/starlight.apk")); +#elif STAROCEAN + unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/starocean.apk")); +#elif SHADOWVERSE + unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/shadowverse.apk")); +#elif HEARTHSTONE + unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/hearthstone.apk")); + unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/local/obb/com.blizzard.wtcg.hearthstone/patch.1561502.com.blizzard.wtcg.hearthstone.obb")); + unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/local/obb/com.blizzard.wtcg.hearthstone/main.1561502.com.blizzard.wtcg.hearthstone.obb")); +#else + unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/honkai.apk")); + unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/local/obb/com.miHoYo.bh3oversea/main.100.com.miHoYo.bh3oversea.obb")); +#endif + + // unity.native_forward_events_to_dalvik.fun(&jvm->env, context, true); + unity.native_init_www.fun(&jvm->env, context, jvm->env->FindClass(&jvm->env, "com/unity3d/player/WWW")); + unity.native_init_web_request.fun(&jvm->env, context, jvm->env->FindClass(&jvm->env, "com/unity3d/player/UnityWebRequest")); + unity.native_recreate_gfx_state.fun(&jvm->env, context, 0, context); + unity.native_focus_changed.fun(&jvm->env, context, true); + unity.native_resume.fun(&jvm->env, context); + unity.native_done.fun(&jvm->env, context); + // unity.native_add_vsync_time.fun(&jvm->env, context, 0); + + while (unity.native_render.fun(&jvm->env, context)) { + static int i = 0; + if (++i >= 10) { + unity.native_inject_event.fun(&jvm->env, context, jvm->native.AllocObject(&jvm->env, jvm->native.FindClass(&jvm->env, "android/view/MotionEvent"))); + i = 0; + } + } + + return EXIT_SUCCESS; +} + int main(int argc, const char *argv[]) { @@ -23,76 +169,39 @@ main(int argc, const char *argv[]) dl_parse_library_path(dirname(abs), ";"); } - { - void *handle; - if (!(handle = bionic_dlopen(argv[1], RTLD_NOW | RTLD_LOCAL))) - errx(EXIT_FAILURE, "dlopen failed: %s", bionic_dlerror()); + void *handle; + if (!(handle = bionic_dlopen(argv[1], RTLD_LOCAL | RTLD_NOW))) + errx(EXIT_FAILURE, "dlopen failed: %s", bionic_dlerror()); + + printf("trying JNI_OnLoad from: %s\n", argv[1]); + + struct { + union { + void *ptr; + jint (*fun)(void*, void*); + } JNI_OnLoad; - printf("trying JNI_OnLoad from: %s\n", argv[1]); + union { + void *ptr; + int (*fun)(int, const char*[]); + } main; + } entry; + int ret = EXIT_FAILURE; + if ((entry.JNI_OnLoad.ptr = bionic_dlsym(handle, "JNI_OnLoad"))) { struct jvm jvm; jvm_init(&jvm); - const jobject context = jvm.native.AllocObject(&jvm.env, jvm.native.FindClass(&jvm.env, "android/app/Activity")); - - jint (*JNI_OnLoad)(void*, void*) = bionic_dlsym(handle, "JNI_OnLoad"); - assert(JNI_OnLoad); - - JNI_OnLoad(&jvm.vm, NULL); - - static const char *unity_player_class = "com.unity3d.player.UnityPlayer"; - void (*native_init_jni)(JNIEnv*, jobject, jobject) = jvm_get_native_method(&jvm, unity_player_class, "initJni"); - void (*native_done)(JNIEnv*, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeDone"); - void (*native_file)(JNIEnv*, jobject, jstring) = jvm_get_native_method(&jvm, unity_player_class, "nativeFile"); - // jboolean (*native_pause)(JNIEnv*, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativePause"); - void (*native_recreate_gfx_state)(JNIEnv*, jobject, jint, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeRecreateGfxState"); - jboolean (*native_render)(JNIEnv*, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeRender"); - void (*native_resume)(JNIEnv*, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeResume"); - void (*native_focus_changed)(JNIEnv*, jobject, jboolean) = jvm_get_native_method(&jvm, unity_player_class, "nativeFocusChanged"); - // void (*native_set_input_string)(JNIEnv*, jobject, jstring) = jvm_get_native_method(&jvm, unity_player_class, "nativeSetInputString"); - // void (*native_soft_input_closed)(JNIEnv*, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeSoftInputClosed"); - // void (*native_set_input_canceled)(JNIEnv*, jobject, jboolean) = jvm_get_native_method(&jvm, unity_player_class, "nativeSetInputCanceled"); - void (*native_init_www)(JNIEnv*, jobject, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeInitWWW"); - void (*native_init_web_request)(JNIEnv*, jobject, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeInitWebRequest"); - // void (*native_add_vsync_time)(JNIEnv*, jobject, jlong) = jvm_get_native_method(&jvm, unity_player_class, "nativeAddVSyncTime"); - // void (*native_forward_events_to_dalvik)(JNIEnv*, jobject, jboolean) = jvm_get_native_method(&jvm, unity_player_class, "nativeForwardEventsToDalvik"); - void (*native_inject_event)(JNIEnv*, jobject, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeInjectEvent"); - native_init_jni(&jvm.env, context, context); -#if WOLF - native_file(&jvm.env, context, jvm.env->NewStringUTF(&jvm.env, "/mnt/media/dev/android2gnulinux/apks/wolf.apk")); -#elif STARLIGHT - native_file(&jvm.env, context, jvm.env->NewStringUTF(&jvm.env, "/mnt/media/dev/android2gnulinux/apks/starlight.apk")); -#elif SHADOWVERSE - native_file(&jvm.env, context, jvm.env->NewStringUTF(&jvm.env, "/mnt/media/dev/android2gnulinux/apks/shadowverse.apk")); -#elif HEARTHSTONE - native_file(&jvm.env, context, jvm.env->NewStringUTF(&jvm.env, "/mnt/media/dev/android2gnulinux/apks/hearthstone.apk")); - native_file(&jvm.env, context, jvm.env->NewStringUTF(&jvm.env, "/mnt/media/dev/android2gnulinux/local/obb/com.blizzard.wtcg.hearthstone/patch.1561502.com.blizzard.wtcg.hearthstone.obb")); - native_file(&jvm.env, context, jvm.env->NewStringUTF(&jvm.env, "/mnt/media/dev/android2gnulinux/local/obb/com.blizzard.wtcg.hearthstone/main.1561502.com.blizzard.wtcg.hearthstone.obb")); -#else - native_file(&jvm.env, context, jvm.env->NewStringUTF(&jvm.env, "/mnt/media/dev/android2gnulinux/apks/honkai.apk")); - native_file(&jvm.env, context, jvm.env->NewStringUTF(&jvm.env, "/mnt/media/dev/android2gnulinux/local/obb/com.miHoYo.bh3oversea/main.100.com.miHoYo.bh3oversea.obb")); -#endif - // native_forward_events_to_dalvik(&jvm.env, context, true); - native_init_www(&jvm.env, context, jvm.native.FindClass(&jvm.env, "com/unity3d/player/WWW")); - native_init_web_request(&jvm.env, context, jvm.native.FindClass(&jvm.env, "com/unity3d/player/UnityWebRequest")); - native_recreate_gfx_state(&jvm.env, context, 0, context); - native_focus_changed(&jvm.env, context, true); - native_resume(&jvm.env, context); - native_done(&jvm.env, context); - // native_add_vsync_time(&jvm.env, context, 0); - - while (native_render(&jvm.env, context)) { - static int i = 0; - if (++i >= 10) { - native_inject_event(&jvm.env, context, jvm.native.AllocObject(&jvm.env, jvm.native.FindClass(&jvm.env, "android/view/MotionEvent"))); - i = 0; - } - } - - printf("unloading module: %s\n", argv[1]); - bionic_dlclose(handle); + entry.JNI_OnLoad.fun(&jvm.vm, NULL); + ret = run_jni_game(&jvm); jvm_release(&jvm); + } else if ((entry.main.ptr = bionic_dlsym(handle, "main"))) { + ret = entry.main.fun(argc - 1, &argv[1]); + } else { + warnx("no entrypoint found in %s", argv[1]); } + printf("unloading module: %s\n", argv[1]); + bionic_dlclose(handle); printf("exiting\n"); - return EXIT_SUCCESS; + return ret; } -- cgit v1.2.3