#include #include #include #include #include #include #include "linker/dlfcn.h" #include "jvm/jvm.h" static int run_jni_game(struct jvm *jvm) { // Works only with unity libs for now struct { union { void *ptr; void (*fun)(JNIEnv*, jobject, jobject); } native_init_jni; union { void *ptr; void (*fun)(JNIEnv*, jobject); } native_done; union { void *ptr; void (*fun)(JNIEnv*, jobject, jstring); } native_file; union { void *ptr; jboolean (*fun)(JNIEnv*, jobject); } native_pause; union { void *ptr; void (*fun)(JNIEnv*, jobject, jint, jobject); } native_recreate_gfx_state; union { void *ptr; jboolean (*fun)(JNIEnv*, jobject); } native_render; union { void *ptr; void (*fun)(JNIEnv*, jobject); } native_resume; union { void *ptr; void (*fun)(JNIEnv*, jobject, jboolean); } native_focus_changed; union { void *ptr; void (*fun)(JNIEnv*, jobject, jstring); } native_set_input_string; union { void *ptr; void (*fun)(JNIEnv*, jobject); } native_soft_input_closed; union { void *ptr; void (*fun)(JNIEnv*, jobject, jboolean); } native_set_input_canceled; union { void *ptr; void (*fun)(JNIEnv*, jobject, jobject); } native_init_www; union { void *ptr; void (*fun)(JNIEnv*, jobject, jobject); } native_init_web_request; union { void *ptr; void (*fun)(JNIEnv*, jobject, jlong); } native_add_vsync_time; union { void *ptr; void (*fun)(JNIEnv*, jobject, jboolean); } native_forward_events_to_dalvik; union { void *ptr; void (*fun)(JNIEnv*, jobject, jobject); } native_inject_event; } unity; static const char *unity_player_class = "com.unity3d.player.UnityPlayer"; unity.native_init_jni.ptr = jvm_get_native_method(jvm, unity_player_class, "initJni"); unity.native_done.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeDone"); unity.native_file.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeFile"); unity.native_pause.ptr = jvm_get_native_method(jvm, unity_player_class, "nativePause"); unity.native_recreate_gfx_state.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeRecreateGfxState"); unity.native_render.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeRender"); unity.native_resume.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeResume"); unity.native_focus_changed.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeFocusChanged"); unity.native_set_input_string.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeSetInputString"); unity.native_soft_input_closed.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeSoftInputClosed"); unity.native_set_input_canceled.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeSetInputCanceled"); unity.native_init_www.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeInitWWW"); unity.native_init_web_request.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeInitWebRequest"); unity.native_add_vsync_time.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeAddVSyncTime"); unity.native_forward_events_to_dalvik.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeForwardEventsToDalvik"); unity.native_inject_event.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeInjectEvent"); if (!unity.native_init_jni.ptr || !unity.native_file.ptr) errx(EXIT_FAILURE, "not a unity jni lib"); const jobject context = jvm->native.AllocObject(&jvm->env, jvm->native.FindClass(&jvm->env, "android/app/Activity")); unity.native_init_jni.fun(&jvm->env, context, context); #if WOLF unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/wolf.apk")); #elif STARLIGHT unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/starlight.apk")); #elif STAROCEAN unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/starocean.apk")); #elif SHADOWVERSE unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/shadowverse.apk")); #elif HEARTHSTONE unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/hearthstone.apk")); unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/local/obb/com.blizzard.wtcg.hearthstone/patch.1561502.com.blizzard.wtcg.hearthstone.obb")); unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/local/obb/com.blizzard.wtcg.hearthstone/main.1561502.com.blizzard.wtcg.hearthstone.obb")); #else unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/honkai.apk")); unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/local/obb/com.miHoYo.bh3oversea/main.100.com.miHoYo.bh3oversea.obb")); #endif // unity.native_forward_events_to_dalvik.fun(&jvm->env, context, true); unity.native_init_www.fun(&jvm->env, context, jvm->env->FindClass(&jvm->env, "com/unity3d/player/WWW")); unity.native_init_web_request.fun(&jvm->env, context, jvm->env->FindClass(&jvm->env, "com/unity3d/player/UnityWebRequest")); unity.native_recreate_gfx_state.fun(&jvm->env, context, 0, context); unity.native_focus_changed.fun(&jvm->env, context, true); unity.native_resume.fun(&jvm->env, context); unity.native_done.fun(&jvm->env, context); // unity.native_add_vsync_time.fun(&jvm->env, context, 0); while (unity.native_render.fun(&jvm->env, context)) { static int i = 0; if (++i >= 10) { unity.native_inject_event.fun(&jvm->env, context, jvm->native.AllocObject(&jvm->env, jvm->native.FindClass(&jvm->env, "android/view/MotionEvent"))); i = 0; } } return EXIT_SUCCESS; } int main(int argc, const char *argv[]) { if (argc < 2) errx(EXIT_FAILURE, "usage: so-file"); printf("loading module: %s\n", argv[1]); { // FIXME: when bionic linker is rewritten it will just use system search path char abs[PATH_MAX]; realpath(argv[1], abs); dl_parse_library_path(dirname(abs), ";"); } void *handle; if (!(handle = bionic_dlopen(argv[1], RTLD_LOCAL | RTLD_NOW))) errx(EXIT_FAILURE, "dlopen failed: %s", bionic_dlerror()); printf("trying JNI_OnLoad from: %s\n", argv[1]); struct { union { void *ptr; jint (*fun)(void*, void*); } JNI_OnLoad; union { void *ptr; int (*fun)(int, const char*[]); } main; } entry; int ret = EXIT_FAILURE; if ((entry.JNI_OnLoad.ptr = bionic_dlsym(handle, "JNI_OnLoad"))) { struct jvm jvm; jvm_init(&jvm); entry.JNI_OnLoad.fun(&jvm.vm, NULL); ret = run_jni_game(&jvm); jvm_release(&jvm); } else if ((entry.main.ptr = bionic_dlsym(handle, "main"))) { ret = entry.main.fun(argc - 1, &argv[1]); } else { warnx("no entrypoint found in %s", argv[1]); } printf("unloading module: %s\n", argv[1]); bionic_dlclose(handle); printf("exiting\n"); return ret; }