#include #include #include #include #include #include #include #include "linker/dlfcn.h" #include "jvm/jvm.h" int main(int argc, const char *argv[]) { if (argc < 2) errx(EXIT_FAILURE, "usage: so-file"); printf("loading module: %s\n", argv[1]); { // FIXME: when bionic linker is rewritten it will just use system search path char abs[PATH_MAX]; realpath(argv[1], abs); dl_parse_library_path(dirname(abs), ";"); } { void *handle; if (!(handle = bionic_dlopen(argv[1], RTLD_NOW | RTLD_LOCAL))) errx(EXIT_FAILURE, "dlopen failed: %s", bionic_dlerror()); printf("trying JNI_OnLoad from: %s\n", argv[1]); struct jvm jvm; jvm_init(&jvm); const jobject context = jvm.native.AllocObject(&jvm.env, jvm.native.FindClass(&jvm.env, "android/app/Activity")); jint (*JNI_OnLoad)(void*, void*) = bionic_dlsym(handle, "JNI_OnLoad"); assert(JNI_OnLoad); JNI_OnLoad(&jvm.vm, NULL); static const char *unity_player_class = "com/unity3d/player/UnityPlayer"; void (*native_init_jni)(JNIEnv*, jobject, jobject) = jvm_get_native_method(&jvm, unity_player_class, "initJni"); void (*native_done)(JNIEnv*, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeDone"); void (*native_file)(JNIEnv*, jobject, jstring) = jvm_get_native_method(&jvm, unity_player_class, "nativeFile"); jboolean (*native_pause)(JNIEnv*, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativePause"); void (*native_recreate_gfx_state)(JNIEnv*, jobject, jint, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeRecreateGfxState"); jboolean (*native_render)(JNIEnv*, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeRender"); void (*native_resume)(JNIEnv*, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeResume"); void (*native_focus_changed)(JNIEnv*, jobject, jboolean) = jvm_get_native_method(&jvm, unity_player_class, "nativeFocusChanged"); void (*native_set_input_string)(JNIEnv*, jobject, jstring) = jvm_get_native_method(&jvm, unity_player_class, "nativeSetInputString"); void (*native_soft_input_closed)(JNIEnv*, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeSoftInputClosed"); void (*native_set_input_canceled)(JNIEnv*, jobject, jboolean) = jvm_get_native_method(&jvm, unity_player_class, "nativeSetInputCanceled"); void (*native_init_www)(JNIEnv*, jobject, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeInitWWW"); void (*native_init_web_request)(JNIEnv*, jobject, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeInitWebRequest"); void (*native_add_vsync_time)(JNIEnv*, jobject, jlong) = jvm_get_native_method(&jvm, unity_player_class, "nativeAddVSyncTime"); void (*native_forward_events_to_dalvik)(JNIEnv*, jobject, jboolean) = jvm_get_native_method(&jvm, unity_player_class, "nativeForwardEventsToDalvik"); native_init_jni(&jvm.env, context, context); #if WOLF native_file(&jvm.env, context, jvm.env->NewStringUTF(&jvm.env, "/mnt/media/dev/android2gnulinux/apks/wolf.apk")); #else native_file(&jvm.env, context, jvm.env->NewStringUTF(&jvm.env, "/mnt/media/dev/android2gnulinux/apks/honkai.apk")); native_file(&jvm.env, context, jvm.env->NewStringUTF(&jvm.env, "/mnt/media/dev/android2gnulinux/local/obb/com.miHoYo.bh3oversea/main.100.com.miHoYo.bh3oversea.obb")); #endif // native_forward_events_to_dalvik(&jvm.env, context, true); native_init_www(&jvm.env, context, jvm.native.FindClass(&jvm.env, "com/unity3d/player/WWW")); native_init_web_request(&jvm.env, context, jvm.native.FindClass(&jvm.env, "com/unity3d/player/UnityWebRequest")); native_recreate_gfx_state(&jvm.env, context, 0, context); native_focus_changed(&jvm.env, context, true); native_resume(&jvm.env, context); native_done(&jvm.env, context); // native_add_vsync_time(&jvm.env, context, 0); while (native_render(&jvm.env, context)); printf("unloading module: %s\n", argv[1]); bionic_dlclose(handle); jvm_release(&jvm); } printf("exiting\n"); return EXIT_SUCCESS; }