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struct texture {
u8 type;
u8 name[16] | encoding('ascii') str;
u32 version;
u32 width;
u32 height;
u32 unknown[6];
u32 bits_per_pal_clr;
};
struct geometry {
u16 unknown;
u16 vert_and_bone_ref_flag;
u16 mirror;
u32 draw_data_offset;
u16 draw_data_size;
u32 bone_ref_offset;
u16 bone_ref_count;
u32 weighted_vert_count_offset;
u16 max_weights_per_vertex;
u32 weighted_data_offset;
u16 weighted_data_count;
u32 vertex_data_offset;
u16 vertex_data_size;
};
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