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struct spell {
u16 index;
u16 type;
u16 element;
u16 targets;
u16 skill;
u16 mp_cost;
u8 casting_time;
u8 recast_delay;
u8 level[24] hex;
u16 id;
u8 unknown;
u8 jp_name[20] | encoding('sjis') str;
u8 en_name[20] | encoding('ascii') str;
u8 jp_description[128] | encoding('sjis') str;
u8 en_description[128] | encoding('ascii') str;
u8 padding[687] nul;
};
struct dat {
struct spell spell[until (false)];
};
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