From 6f6450a51b8c5961fe78f725c1fc880a26731107 Mon Sep 17 00:00:00 2001 From: Jari Vetoniemi Date: Sat, 3 Nov 2018 18:48:54 +0200 Subject: steam crashes if capture is not available lets just make steam work for now, and see what's up with the capture later. --- src/pcm.c | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/src/pcm.c b/src/pcm.c index 63f2f20..548d043 100644 --- a/src/pcm.c +++ b/src/pcm.c @@ -177,11 +177,6 @@ onmove(void *arg, int delta) static struct sio_hdl* device_open(snd_pcm_t *pcm, const char *name, snd_pcm_stream_t stream, int mode) { - if (stream == SND_PCM_STREAM_CAPTURE) { - WARNX1("capture streams are broken right now, sorry"); - return NULL; - } - const char *sndio_name = (!name || !strcmp(name, "default") ? SIO_DEVANY : name); struct sio_hdl *hdl; @@ -651,7 +646,7 @@ snd_pcm_prepare(snd_pcm_t *pcm) WARNX1("started"); pcm->started = true; pcm->written = pcm->position = 0; - pcm->avail = pcm->hw.par.bufsz; + pcm->avail = pcm->hw.par.bufsz * (pcm->hw.stream == SND_PCM_STREAM_PLAYBACK); clock_gettime(CLOCK_MONOTONIC, &pcm->start_time); } -- cgit v1.2.3-70-g09d2