var __RMV_OVERRIDE = [{ dst: Utils, src: {// Some plugins break this method with a bad implementation// Such implementations may cause webgl to not work anymore// Returning false for any input
isOptionValid: Utils.isOptionValid,
// The main loop used for Safari works better
isMobileSafari: () => true,
}},
{ dst: SceneManager, src: {// MV really doesn't want to use WebGL on mobile for some reason// Well at least recent androids should be fine
shouldUseCanvasRenderer: () => false,
}},
]
PluginManager.setup($plugins);
window.onload = function() {
__RMV_OVERRIDE.forEach(o => Object.assign(o.dst, o.src));
SceneManager.run(Scene_Boot);
};