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authorJari Vetoniemi <mailroxas@gmail.com>2018-11-19 11:42:30 +0200
committerJari Vetoniemi <mailroxas@gmail.com>2018-11-19 11:42:30 +0200
commit39f0b37c3703ef1765c91f5ae847f4315e0bb66a (patch)
treecdbf3d26dac1626821a960b8f1f7b427504456f7 /src/app.c
parent54456e8d6b68f07939b29aa6f776f892d4c8283a (diff)
rename app executable to andre (loader.c)
Diffstat (limited to 'src/app.c')
-rw-r--r--src/app.c251
1 files changed, 0 insertions, 251 deletions
diff --git a/src/app.c b/src/app.c
deleted file mode 100644
index 326fd3a..0000000
--- a/src/app.c
+++ /dev/null
@@ -1,251 +0,0 @@
-#include <stdio.h>
-#include <stdint.h>
-#include <stdlib.h>
-#include <libgen.h>
-#include <dlfcn.h>
-#include <elf.h>
-#include <err.h>
-#include <limits.h>
-#include "linker/dlfcn.h"
-#include "linker/linker.h"
-#include "jvm/jvm.h"
-#include <link.h>
-
-static int
-run_jni_game(struct jvm *jvm)
-{
- // Works only with unity libs for now
- // XXX: What this basically is that, we port the Java bits to C
- // XXX: This will become unneccessary as we make dalvik interpreter
-
- struct {
- union {
- void *ptr;
- void (*fun)(JNIEnv*, jobject, jobject);
- } native_init_jni;
-
- union {
- void *ptr;
- void (*fun)(JNIEnv*, jobject);
- } native_done;
-
- union {
- void *ptr;
- void (*fun)(JNIEnv*, jobject, jstring);
- } native_file;
-
- union {
- void *ptr;
- jboolean (*fun)(JNIEnv*, jobject);
- } native_pause;
-
- union {
- void *ptr;
- void (*fun)(JNIEnv*, jobject, jint, jobject);
- } native_recreate_gfx_state;
-
- union {
- void *ptr;
- jboolean (*fun)(JNIEnv*, jobject);
- } native_render;
-
- union {
- void *ptr;
- void (*fun)(JNIEnv*, jobject);
- } native_resume;
-
- union {
- void *ptr;
- void (*fun)(JNIEnv*, jobject, jboolean);
- } native_focus_changed;
-
- union {
- void *ptr;
- void (*fun)(JNIEnv*, jobject, jstring);
- } native_set_input_string;
-
- union {
- void *ptr;
- void (*fun)(JNIEnv*, jobject);
- } native_soft_input_closed;
-
- union {
- void *ptr;
- void (*fun)(JNIEnv*, jobject, jboolean);
- } native_set_input_canceled;
-
- union {
- void *ptr;
- void (*fun)(JNIEnv*, jobject, jobject);
- } native_init_www;
-
- union {
- void *ptr;
- void (*fun)(JNIEnv*, jobject, jobject);
- } native_init_web_request;
-
- union {
- void *ptr;
- void (*fun)(JNIEnv*, jobject, jlong);
- } native_add_vsync_time;
-
- union {
- void *ptr;
- void (*fun)(JNIEnv*, jobject, jboolean);
- } native_forward_events_to_dalvik;
-
- union {
- void *ptr;
- void (*fun)(JNIEnv*, jobject, jobject);
- } native_inject_event;
- } unity;
-
- static const char *unity_player_class = "com.unity3d.player.UnityPlayer";
- unity.native_init_jni.ptr = jvm_get_native_method(jvm, unity_player_class, "initJni");
- unity.native_done.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeDone");
- unity.native_file.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeFile");
- unity.native_pause.ptr = jvm_get_native_method(jvm, unity_player_class, "nativePause");
- unity.native_recreate_gfx_state.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeRecreateGfxState");
- unity.native_render.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeRender");
- unity.native_resume.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeResume");
- unity.native_focus_changed.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeFocusChanged");
- unity.native_set_input_string.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeSetInputString");
- unity.native_soft_input_closed.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeSoftInputClosed");
- unity.native_set_input_canceled.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeSetInputCanceled");
- unity.native_init_www.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeInitWWW");
- unity.native_init_web_request.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeInitWebRequest");
- unity.native_add_vsync_time.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeAddVSyncTime");
- unity.native_forward_events_to_dalvik.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeForwardEventsToDalvik");
- unity.native_inject_event.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeInjectEvent");
-
- if (!unity.native_init_jni.ptr || !unity.native_file.ptr)
- errx(EXIT_FAILURE, "not a unity jni lib");
-
- const jobject context = jvm->native.AllocObject(&jvm->env, jvm->native.FindClass(&jvm->env, "android/app/Activity"));
- unity.native_init_jni.fun(&jvm->env, context, context);
-
-#if WOLF
- unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/wolf.apk"));
-#elif STARLIGHT
- unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/starlight.apk"));
-#elif STAROCEAN
- unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/starocean.apk"));
-#elif SHADOWVERSE
- unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/shadowverse.apk"));
-#elif HEARTHSTONE
- unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/hearthstone.apk"));
- unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/local/obb/com.blizzard.wtcg.hearthstone/patch.1561502.com.blizzard.wtcg.hearthstone.obb"));
- unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/local/obb/com.blizzard.wtcg.hearthstone/main.1561502.com.blizzard.wtcg.hearthstone.obb"));
-#else
- unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/honkai.apk"));
- unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/local/obb/com.miHoYo.bh3oversea/main.100.com.miHoYo.bh3oversea.obb"));
-#endif
-
- // unity.native_forward_events_to_dalvik.fun(&jvm->env, context, true);
- unity.native_init_www.fun(&jvm->env, context, jvm->env->FindClass(&jvm->env, "com/unity3d/player/WWW"));
- unity.native_init_web_request.fun(&jvm->env, context, jvm->env->FindClass(&jvm->env, "com/unity3d/player/UnityWebRequest"));
- unity.native_recreate_gfx_state.fun(&jvm->env, context, 0, context);
- unity.native_focus_changed.fun(&jvm->env, context, true);
- unity.native_resume.fun(&jvm->env, context);
- unity.native_done.fun(&jvm->env, context);
- // unity.native_add_vsync_time.fun(&jvm->env, context, 0);
-
- while (unity.native_render.fun(&jvm->env, context)) {
- static int i = 0;
- if (++i >= 10) {
- unity.native_inject_event.fun(&jvm->env, context, jvm->native.AllocObject(&jvm->env, jvm->native.FindClass(&jvm->env, "android/view/MotionEvent")));
- i = 0;
- }
- }
-
- return EXIT_SUCCESS;
-}
-
-static void
-raw_start(void *entry, int argc, const char *argv[])
-{
- // XXX: make this part of the linker when it's rewritten
-#if ANDROID_X86_LINKER
- __asm__("mov 2*4(%ebp),%eax"); /* entry */
- __asm__("mov 3*4(%ebp),%ecx"); /* original_argc */
- __asm__("mov 4*4(%ebp),%edx"); /* original_argv */
- __asm__("mov %edx,%esp"); /* Trim stack. */
- __asm__("push %edx"); /* New argv */
- __asm__("push %ecx"); /* New argc */
- __asm__("sub %edx,%edx"); /* no rtld_fini function */
- __asm__("jmp *%eax"); /* Goto entry. */
-#else
- warnx("raw_start not implemented for this asm platform, can't execute binaries.");
-#endif
-}
-
-int
-main(int argc, const char *argv[])
-{
- if (argc < 2)
- errx(EXIT_FAILURE, "usage: <elf file or jni library>");
-
- printf("loading module: %s\n", argv[1]);
-
- {
- // FIXME: when bionic linker is rewritten it will just use system search path
- char abs[PATH_MAX], paths[4096];
- realpath(argv[1], abs);
- snprintf(paths, sizeof(paths), "%s:%s", dirname(abs), "runtime-ndk");
- dl_parse_library_path(paths, ":");
- }
-
- void *handle;
- if (!(handle = bionic_dlopen(argv[1], RTLD_LOCAL | RTLD_NOW)))
- errx(EXIT_FAILURE, "dlopen failed: %s", bionic_dlerror());
-
- printf("trying JNI_OnLoad from: %s\n", argv[1]);
-
- struct {
- union {
- void *ptr;
- jint (*fun)(void*, void*);
- } JNI_OnLoad;
-
- union {
- void *ptr;
- } start;
- } entry;
-
- {
- union {
- char bytes[sizeof(Elf32_Ehdr)];
- Elf32_Ehdr hdr;
- } elf;
-
- FILE *f;
- if (!(f = fopen(argv[1], "rb")))
- err(EXIT_FAILURE, "fopen(%s)", argv[1]);
-
- fread(elf.bytes, 1, sizeof(elf.bytes), f);
- fclose(f);
-
- struct soinfo *si = handle;
- if (elf.hdr.e_entry)
- entry.start.ptr = (void*)(intptr_t)(si->base + elf.hdr.e_entry);
- }
-
- int ret = EXIT_FAILURE;
- if ((entry.JNI_OnLoad.ptr = bionic_dlsym(handle, "JNI_OnLoad"))) {
- struct jvm jvm;
- jvm_init(&jvm);
- entry.JNI_OnLoad.fun(&jvm.vm, NULL);
- ret = run_jni_game(&jvm);
- jvm_release(&jvm);
- } else if (entry.start.ptr) {
- printf("jumping to %p\n", entry.start.ptr);
- raw_start(entry.start.ptr, argc - 1, &argv[1]);
- } else {
- warnx("no entrypoint found in %s", argv[1]);
- }
-
- printf("unloading module: %s\n", argv[1]);
- bionic_dlclose(handle);
- printf("exiting\n");
- return ret;
-}