diff options
author | Jari Vetoniemi <mailroxas@gmail.com> | 2018-11-19 11:42:30 +0200 |
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committer | Jari Vetoniemi <mailroxas@gmail.com> | 2018-11-19 11:42:30 +0200 |
commit | 39f0b37c3703ef1765c91f5ae847f4315e0bb66a (patch) | |
tree | cdbf3d26dac1626821a960b8f1f7b427504456f7 /src/app.c | |
parent | 54456e8d6b68f07939b29aa6f776f892d4c8283a (diff) |
rename app executable to andre (loader.c)
Diffstat (limited to 'src/app.c')
-rw-r--r-- | src/app.c | 251 |
1 files changed, 0 insertions, 251 deletions
diff --git a/src/app.c b/src/app.c deleted file mode 100644 index 326fd3a..0000000 --- a/src/app.c +++ /dev/null @@ -1,251 +0,0 @@ -#include <stdio.h> -#include <stdint.h> -#include <stdlib.h> -#include <libgen.h> -#include <dlfcn.h> -#include <elf.h> -#include <err.h> -#include <limits.h> -#include "linker/dlfcn.h" -#include "linker/linker.h" -#include "jvm/jvm.h" -#include <link.h> - -static int -run_jni_game(struct jvm *jvm) -{ - // Works only with unity libs for now - // XXX: What this basically is that, we port the Java bits to C - // XXX: This will become unneccessary as we make dalvik interpreter - - struct { - union { - void *ptr; - void (*fun)(JNIEnv*, jobject, jobject); - } native_init_jni; - - union { - void *ptr; - void (*fun)(JNIEnv*, jobject); - } native_done; - - union { - void *ptr; - void (*fun)(JNIEnv*, jobject, jstring); - } native_file; - - union { - void *ptr; - jboolean (*fun)(JNIEnv*, jobject); - } native_pause; - - union { - void *ptr; - void (*fun)(JNIEnv*, jobject, jint, jobject); - } native_recreate_gfx_state; - - union { - void *ptr; - jboolean (*fun)(JNIEnv*, jobject); - } native_render; - - union { - void *ptr; - void (*fun)(JNIEnv*, jobject); - } native_resume; - - union { - void *ptr; - void (*fun)(JNIEnv*, jobject, jboolean); - } native_focus_changed; - - union { - void *ptr; - void (*fun)(JNIEnv*, jobject, jstring); - } native_set_input_string; - - union { - void *ptr; - void (*fun)(JNIEnv*, jobject); - } native_soft_input_closed; - - union { - void *ptr; - void (*fun)(JNIEnv*, jobject, jboolean); - } native_set_input_canceled; - - union { - void *ptr; - void (*fun)(JNIEnv*, jobject, jobject); - } native_init_www; - - union { - void *ptr; - void (*fun)(JNIEnv*, jobject, jobject); - } native_init_web_request; - - union { - void *ptr; - void (*fun)(JNIEnv*, jobject, jlong); - } native_add_vsync_time; - - union { - void *ptr; - void (*fun)(JNIEnv*, jobject, jboolean); - } native_forward_events_to_dalvik; - - union { - void *ptr; - void (*fun)(JNIEnv*, jobject, jobject); - } native_inject_event; - } unity; - - static const char *unity_player_class = "com.unity3d.player.UnityPlayer"; - unity.native_init_jni.ptr = jvm_get_native_method(jvm, unity_player_class, "initJni"); - unity.native_done.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeDone"); - unity.native_file.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeFile"); - unity.native_pause.ptr = jvm_get_native_method(jvm, unity_player_class, "nativePause"); - unity.native_recreate_gfx_state.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeRecreateGfxState"); - unity.native_render.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeRender"); - unity.native_resume.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeResume"); - unity.native_focus_changed.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeFocusChanged"); - unity.native_set_input_string.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeSetInputString"); - unity.native_soft_input_closed.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeSoftInputClosed"); - unity.native_set_input_canceled.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeSetInputCanceled"); - unity.native_init_www.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeInitWWW"); - unity.native_init_web_request.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeInitWebRequest"); - unity.native_add_vsync_time.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeAddVSyncTime"); - unity.native_forward_events_to_dalvik.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeForwardEventsToDalvik"); - unity.native_inject_event.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeInjectEvent"); - - if (!unity.native_init_jni.ptr || !unity.native_file.ptr) - errx(EXIT_FAILURE, "not a unity jni lib"); - - const jobject context = jvm->native.AllocObject(&jvm->env, jvm->native.FindClass(&jvm->env, "android/app/Activity")); - unity.native_init_jni.fun(&jvm->env, context, context); - -#if WOLF - unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/wolf.apk")); -#elif STARLIGHT - unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/starlight.apk")); -#elif STAROCEAN - unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/starocean.apk")); -#elif SHADOWVERSE - unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/shadowverse.apk")); -#elif HEARTHSTONE - unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/hearthstone.apk")); - unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/local/obb/com.blizzard.wtcg.hearthstone/patch.1561502.com.blizzard.wtcg.hearthstone.obb")); - unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/local/obb/com.blizzard.wtcg.hearthstone/main.1561502.com.blizzard.wtcg.hearthstone.obb")); -#else - unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/honkai.apk")); - unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/local/obb/com.miHoYo.bh3oversea/main.100.com.miHoYo.bh3oversea.obb")); -#endif - - // unity.native_forward_events_to_dalvik.fun(&jvm->env, context, true); - unity.native_init_www.fun(&jvm->env, context, jvm->env->FindClass(&jvm->env, "com/unity3d/player/WWW")); - unity.native_init_web_request.fun(&jvm->env, context, jvm->env->FindClass(&jvm->env, "com/unity3d/player/UnityWebRequest")); - unity.native_recreate_gfx_state.fun(&jvm->env, context, 0, context); - unity.native_focus_changed.fun(&jvm->env, context, true); - unity.native_resume.fun(&jvm->env, context); - unity.native_done.fun(&jvm->env, context); - // unity.native_add_vsync_time.fun(&jvm->env, context, 0); - - while (unity.native_render.fun(&jvm->env, context)) { - static int i = 0; - if (++i >= 10) { - unity.native_inject_event.fun(&jvm->env, context, jvm->native.AllocObject(&jvm->env, jvm->native.FindClass(&jvm->env, "android/view/MotionEvent"))); - i = 0; - } - } - - return EXIT_SUCCESS; -} - -static void -raw_start(void *entry, int argc, const char *argv[]) -{ - // XXX: make this part of the linker when it's rewritten -#if ANDROID_X86_LINKER - __asm__("mov 2*4(%ebp),%eax"); /* entry */ - __asm__("mov 3*4(%ebp),%ecx"); /* original_argc */ - __asm__("mov 4*4(%ebp),%edx"); /* original_argv */ - __asm__("mov %edx,%esp"); /* Trim stack. */ - __asm__("push %edx"); /* New argv */ - __asm__("push %ecx"); /* New argc */ - __asm__("sub %edx,%edx"); /* no rtld_fini function */ - __asm__("jmp *%eax"); /* Goto entry. */ -#else - warnx("raw_start not implemented for this asm platform, can't execute binaries."); -#endif -} - -int -main(int argc, const char *argv[]) -{ - if (argc < 2) - errx(EXIT_FAILURE, "usage: <elf file or jni library>"); - - printf("loading module: %s\n", argv[1]); - - { - // FIXME: when bionic linker is rewritten it will just use system search path - char abs[PATH_MAX], paths[4096]; - realpath(argv[1], abs); - snprintf(paths, sizeof(paths), "%s:%s", dirname(abs), "runtime-ndk"); - dl_parse_library_path(paths, ":"); - } - - void *handle; - if (!(handle = bionic_dlopen(argv[1], RTLD_LOCAL | RTLD_NOW))) - errx(EXIT_FAILURE, "dlopen failed: %s", bionic_dlerror()); - - printf("trying JNI_OnLoad from: %s\n", argv[1]); - - struct { - union { - void *ptr; - jint (*fun)(void*, void*); - } JNI_OnLoad; - - union { - void *ptr; - } start; - } entry; - - { - union { - char bytes[sizeof(Elf32_Ehdr)]; - Elf32_Ehdr hdr; - } elf; - - FILE *f; - if (!(f = fopen(argv[1], "rb"))) - err(EXIT_FAILURE, "fopen(%s)", argv[1]); - - fread(elf.bytes, 1, sizeof(elf.bytes), f); - fclose(f); - - struct soinfo *si = handle; - if (elf.hdr.e_entry) - entry.start.ptr = (void*)(intptr_t)(si->base + elf.hdr.e_entry); - } - - int ret = EXIT_FAILURE; - if ((entry.JNI_OnLoad.ptr = bionic_dlsym(handle, "JNI_OnLoad"))) { - struct jvm jvm; - jvm_init(&jvm); - entry.JNI_OnLoad.fun(&jvm.vm, NULL); - ret = run_jni_game(&jvm); - jvm_release(&jvm); - } else if (entry.start.ptr) { - printf("jumping to %p\n", entry.start.ptr); - raw_start(entry.start.ptr, argc - 1, &argv[1]); - } else { - warnx("no entrypoint found in %s", argv[1]); - } - - printf("unloading module: %s\n", argv[1]); - bionic_dlclose(handle); - printf("exiting\n"); - return ret; -} |