diff options
author | Jari Vetoniemi <mailroxas@gmail.com> | 2018-02-25 15:35:27 +0200 |
---|---|---|
committer | Jari Vetoniemi <mailroxas@gmail.com> | 2018-02-25 15:35:27 +0200 |
commit | 3d92e1bae87199337cc4b7778a86dee24aed42a5 (patch) | |
tree | f95e57a9f049ec0060b40e544ffd6dca564de45b /src | |
parent | 2f1e982f5786abb667bba35444e636116873ff42 (diff) |
app: Whee more crap to get unity stuff work
Diffstat (limited to 'src')
-rw-r--r-- | src/app.c | 34 |
1 files changed, 21 insertions, 13 deletions
@@ -4,6 +4,7 @@ #include <dlfcn.h> #include <err.h> #include <assert.h> +#include <linux/limits.h> #include "linker/dlfcn.h" #include "jvm/jvm.h" @@ -20,9 +21,9 @@ main(int argc, const char *argv[]) { // FIXME: when bionic linker is rewritten it will just use system search path - char path[4096]; - snprintf(path, sizeof(path), "%s", argv[1]); - dl_parse_library_path(dirname(path), ";"); + char abs[PATH_MAX]; + realpath(argv[1], abs); + dl_parse_library_path(dirname(abs), ";"); } { @@ -36,28 +37,35 @@ main(int argc, const char *argv[]) jvm_init(&jvm); const jobject context = jvm.native.AllocObject(&jvm.env, jvm.native.FindClass(&jvm.env, "android/content/Context")); - void* (*JNI_OnLoad)(void*, void*) = bionic_dlsym(handle, "JNI_OnLoad"); + jint (*JNI_OnLoad)(void*, void*) = bionic_dlsym(handle, "JNI_OnLoad"); assert(JNI_OnLoad); JNI_OnLoad(&jvm.vm, NULL); static const char *unity_player_class = "com/unity3d/player/UnityPlayer"; - void (*native_init)(JNIEnv*, jobject, jobject) = jvm_get_native_method(&jvm, unity_player_class, "initJni"); + void (*native_init_jni)(JNIEnv*, jobject, jobject) = jvm_get_native_method(&jvm, unity_player_class, "initJni"); + void (*native_done)(JNIEnv*, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeDone"); void (*native_file)(JNIEnv*, jobject, jstring) = jvm_get_native_method(&jvm, unity_player_class, "nativeFile"); jboolean (*native_pause)(JNIEnv*, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativePause"); - void (*native_done)(JNIEnv*, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeDone"); - void (*native_recreate_gfx_state)(JNIEnv*, jobject, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeRecreateGfxState"); - void (*native_resume)(JNIEnv*, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeResume"); + void (*native_recreate_gfx_state)(JNIEnv*, jobject, jint, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeRecreateGfxState"); jboolean (*native_render)(JNIEnv*, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeRender"); + void (*native_resume)(JNIEnv*, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeResume"); void (*native_focus_changed)(JNIEnv*, jobject, jboolean) = jvm_get_native_method(&jvm, unity_player_class, "nativeFocusChanged"); void (*native_set_input_string)(JNIEnv*, jobject, jstring) = jvm_get_native_method(&jvm, unity_player_class, "nativeSetInputString"); void (*native_soft_input_closed)(JNIEnv*, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeSoftInputClosed"); - void (*native_soft_input_canceled)(JNIEnv*, jobject, jboolean) = jvm_get_native_method(&jvm, unity_player_class, "nativeSoftInputCanceled"); - native_init(&jvm.env, context, context); + void (*native_set_input_canceled)(JNIEnv*, jobject, jboolean) = jvm_get_native_method(&jvm, unity_player_class, "nativeSetInputCanceled"); + void (*native_init_www)(JNIEnv*, jobject, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeInitWWW"); + void (*native_init_web_request)(JNIEnv*, jobject, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeInitWebRequest"); + native_init_jni(&jvm.env, context, context); native_file(&jvm.env, context, android_content_Context_getPackageCodePath(&jvm.env, context, 0)); - native_done(&jvm.env, context); - native_recreate_gfx_state(&jvm.env, context, context); - native_render(&jvm.env, (jobject)1); + native_init_www(&jvm.env, context, jvm.native.FindClass(&jvm.env, "com/unity3d/player/WWW")); + native_init_web_request(&jvm.env, context, jvm.native.FindClass(&jvm.env, "com/unity3d/player/UnityWebRequest")); + native_recreate_gfx_state(&jvm.env, context, 0, context); + native_file(&jvm.env, context, jvm.env->NewStringUTF(&jvm.env, "/mnt/media/dev/android2gnulinux/file.apk")); + native_file(&jvm.env, context, jvm.env->NewStringUTF(&jvm.env, "/mnt/media/dev/android2gnulinux/local/obb/com.miHoYo.bh3oversea/main.81.com.miHoYo.bh3oversea.obb")); + native_focus_changed(&jvm.env, context, true); + // native_done(&jvm.env, context); + native_render(&jvm.env, context); printf("unloading module: %s\n", argv[1]); bionic_dlclose(handle); |