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-rw-r--r--src/loader.c251
1 files changed, 251 insertions, 0 deletions
diff --git a/src/loader.c b/src/loader.c
new file mode 100644
index 0000000..326fd3a
--- /dev/null
+++ b/src/loader.c
@@ -0,0 +1,251 @@
+#include <stdio.h>
+#include <stdint.h>
+#include <stdlib.h>
+#include <libgen.h>
+#include <dlfcn.h>
+#include <elf.h>
+#include <err.h>
+#include <limits.h>
+#include "linker/dlfcn.h"
+#include "linker/linker.h"
+#include "jvm/jvm.h"
+#include <link.h>
+
+static int
+run_jni_game(struct jvm *jvm)
+{
+ // Works only with unity libs for now
+ // XXX: What this basically is that, we port the Java bits to C
+ // XXX: This will become unneccessary as we make dalvik interpreter
+
+ struct {
+ union {
+ void *ptr;
+ void (*fun)(JNIEnv*, jobject, jobject);
+ } native_init_jni;
+
+ union {
+ void *ptr;
+ void (*fun)(JNIEnv*, jobject);
+ } native_done;
+
+ union {
+ void *ptr;
+ void (*fun)(JNIEnv*, jobject, jstring);
+ } native_file;
+
+ union {
+ void *ptr;
+ jboolean (*fun)(JNIEnv*, jobject);
+ } native_pause;
+
+ union {
+ void *ptr;
+ void (*fun)(JNIEnv*, jobject, jint, jobject);
+ } native_recreate_gfx_state;
+
+ union {
+ void *ptr;
+ jboolean (*fun)(JNIEnv*, jobject);
+ } native_render;
+
+ union {
+ void *ptr;
+ void (*fun)(JNIEnv*, jobject);
+ } native_resume;
+
+ union {
+ void *ptr;
+ void (*fun)(JNIEnv*, jobject, jboolean);
+ } native_focus_changed;
+
+ union {
+ void *ptr;
+ void (*fun)(JNIEnv*, jobject, jstring);
+ } native_set_input_string;
+
+ union {
+ void *ptr;
+ void (*fun)(JNIEnv*, jobject);
+ } native_soft_input_closed;
+
+ union {
+ void *ptr;
+ void (*fun)(JNIEnv*, jobject, jboolean);
+ } native_set_input_canceled;
+
+ union {
+ void *ptr;
+ void (*fun)(JNIEnv*, jobject, jobject);
+ } native_init_www;
+
+ union {
+ void *ptr;
+ void (*fun)(JNIEnv*, jobject, jobject);
+ } native_init_web_request;
+
+ union {
+ void *ptr;
+ void (*fun)(JNIEnv*, jobject, jlong);
+ } native_add_vsync_time;
+
+ union {
+ void *ptr;
+ void (*fun)(JNIEnv*, jobject, jboolean);
+ } native_forward_events_to_dalvik;
+
+ union {
+ void *ptr;
+ void (*fun)(JNIEnv*, jobject, jobject);
+ } native_inject_event;
+ } unity;
+
+ static const char *unity_player_class = "com.unity3d.player.UnityPlayer";
+ unity.native_init_jni.ptr = jvm_get_native_method(jvm, unity_player_class, "initJni");
+ unity.native_done.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeDone");
+ unity.native_file.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeFile");
+ unity.native_pause.ptr = jvm_get_native_method(jvm, unity_player_class, "nativePause");
+ unity.native_recreate_gfx_state.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeRecreateGfxState");
+ unity.native_render.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeRender");
+ unity.native_resume.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeResume");
+ unity.native_focus_changed.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeFocusChanged");
+ unity.native_set_input_string.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeSetInputString");
+ unity.native_soft_input_closed.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeSoftInputClosed");
+ unity.native_set_input_canceled.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeSetInputCanceled");
+ unity.native_init_www.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeInitWWW");
+ unity.native_init_web_request.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeInitWebRequest");
+ unity.native_add_vsync_time.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeAddVSyncTime");
+ unity.native_forward_events_to_dalvik.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeForwardEventsToDalvik");
+ unity.native_inject_event.ptr = jvm_get_native_method(jvm, unity_player_class, "nativeInjectEvent");
+
+ if (!unity.native_init_jni.ptr || !unity.native_file.ptr)
+ errx(EXIT_FAILURE, "not a unity jni lib");
+
+ const jobject context = jvm->native.AllocObject(&jvm->env, jvm->native.FindClass(&jvm->env, "android/app/Activity"));
+ unity.native_init_jni.fun(&jvm->env, context, context);
+
+#if WOLF
+ unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/wolf.apk"));
+#elif STARLIGHT
+ unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/starlight.apk"));
+#elif STAROCEAN
+ unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/starocean.apk"));
+#elif SHADOWVERSE
+ unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/shadowverse.apk"));
+#elif HEARTHSTONE
+ unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/hearthstone.apk"));
+ unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/local/obb/com.blizzard.wtcg.hearthstone/patch.1561502.com.blizzard.wtcg.hearthstone.obb"));
+ unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/local/obb/com.blizzard.wtcg.hearthstone/main.1561502.com.blizzard.wtcg.hearthstone.obb"));
+#else
+ unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/apks/honkai.apk"));
+ unity.native_file.fun(&jvm->env, context, jvm->env->NewStringUTF(&jvm->env, "/mnt/media/dev/android2gnulinux/local/obb/com.miHoYo.bh3oversea/main.100.com.miHoYo.bh3oversea.obb"));
+#endif
+
+ // unity.native_forward_events_to_dalvik.fun(&jvm->env, context, true);
+ unity.native_init_www.fun(&jvm->env, context, jvm->env->FindClass(&jvm->env, "com/unity3d/player/WWW"));
+ unity.native_init_web_request.fun(&jvm->env, context, jvm->env->FindClass(&jvm->env, "com/unity3d/player/UnityWebRequest"));
+ unity.native_recreate_gfx_state.fun(&jvm->env, context, 0, context);
+ unity.native_focus_changed.fun(&jvm->env, context, true);
+ unity.native_resume.fun(&jvm->env, context);
+ unity.native_done.fun(&jvm->env, context);
+ // unity.native_add_vsync_time.fun(&jvm->env, context, 0);
+
+ while (unity.native_render.fun(&jvm->env, context)) {
+ static int i = 0;
+ if (++i >= 10) {
+ unity.native_inject_event.fun(&jvm->env, context, jvm->native.AllocObject(&jvm->env, jvm->native.FindClass(&jvm->env, "android/view/MotionEvent")));
+ i = 0;
+ }
+ }
+
+ return EXIT_SUCCESS;
+}
+
+static void
+raw_start(void *entry, int argc, const char *argv[])
+{
+ // XXX: make this part of the linker when it's rewritten
+#if ANDROID_X86_LINKER
+ __asm__("mov 2*4(%ebp),%eax"); /* entry */
+ __asm__("mov 3*4(%ebp),%ecx"); /* original_argc */
+ __asm__("mov 4*4(%ebp),%edx"); /* original_argv */
+ __asm__("mov %edx,%esp"); /* Trim stack. */
+ __asm__("push %edx"); /* New argv */
+ __asm__("push %ecx"); /* New argc */
+ __asm__("sub %edx,%edx"); /* no rtld_fini function */
+ __asm__("jmp *%eax"); /* Goto entry. */
+#else
+ warnx("raw_start not implemented for this asm platform, can't execute binaries.");
+#endif
+}
+
+int
+main(int argc, const char *argv[])
+{
+ if (argc < 2)
+ errx(EXIT_FAILURE, "usage: <elf file or jni library>");
+
+ printf("loading module: %s\n", argv[1]);
+
+ {
+ // FIXME: when bionic linker is rewritten it will just use system search path
+ char abs[PATH_MAX], paths[4096];
+ realpath(argv[1], abs);
+ snprintf(paths, sizeof(paths), "%s:%s", dirname(abs), "runtime-ndk");
+ dl_parse_library_path(paths, ":");
+ }
+
+ void *handle;
+ if (!(handle = bionic_dlopen(argv[1], RTLD_LOCAL | RTLD_NOW)))
+ errx(EXIT_FAILURE, "dlopen failed: %s", bionic_dlerror());
+
+ printf("trying JNI_OnLoad from: %s\n", argv[1]);
+
+ struct {
+ union {
+ void *ptr;
+ jint (*fun)(void*, void*);
+ } JNI_OnLoad;
+
+ union {
+ void *ptr;
+ } start;
+ } entry;
+
+ {
+ union {
+ char bytes[sizeof(Elf32_Ehdr)];
+ Elf32_Ehdr hdr;
+ } elf;
+
+ FILE *f;
+ if (!(f = fopen(argv[1], "rb")))
+ err(EXIT_FAILURE, "fopen(%s)", argv[1]);
+
+ fread(elf.bytes, 1, sizeof(elf.bytes), f);
+ fclose(f);
+
+ struct soinfo *si = handle;
+ if (elf.hdr.e_entry)
+ entry.start.ptr = (void*)(intptr_t)(si->base + elf.hdr.e_entry);
+ }
+
+ int ret = EXIT_FAILURE;
+ if ((entry.JNI_OnLoad.ptr = bionic_dlsym(handle, "JNI_OnLoad"))) {
+ struct jvm jvm;
+ jvm_init(&jvm);
+ entry.JNI_OnLoad.fun(&jvm.vm, NULL);
+ ret = run_jni_game(&jvm);
+ jvm_release(&jvm);
+ } else if (entry.start.ptr) {
+ printf("jumping to %p\n", entry.start.ptr);
+ raw_start(entry.start.ptr, argc - 1, &argv[1]);
+ } else {
+ warnx("no entrypoint found in %s", argv[1]);
+ }
+
+ printf("unloading module: %s\n", argv[1]);
+ bionic_dlclose(handle);
+ printf("exiting\n");
+ return ret;
+}