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#include <stdlib.h>
#include <stdio.h>
#include <libgen.h>
#include <dlfcn.h>
#include <err.h>
#include <assert.h>
#include "jvm/jvm.h"
extern void *apkenv_android_dlopen(const char*, int);
extern void *apkenv_android_dlclose(void*);
extern const char *apkenv_android_dlerror(void);
extern void *apkenv_android_dlsym(void*, const char*);
extern void apkenv_parse_library_path(const char *path, char *delim);
int
main(int argc, const char *argv[])
{
if (argc < 2)
errx(EXIT_FAILURE, "usage: so-file");
printf("loading runtime\n");
if (!dlopen("libpthread.so", RTLD_NOW | RTLD_GLOBAL) ||
!dlopen("libjvm-android.so", RTLD_NOW | RTLD_GLOBAL))
errx(EXIT_FAILURE, "%s", dlerror());
printf("loading module: %s\n", argv[1]);
{
char path[4096];
snprintf(path, sizeof(path), "%s", argv[1]);
apkenv_parse_library_path(dirname(path), ";");
}
{
void *handle;
if (!(handle = apkenv_android_dlopen(argv[1], RTLD_NOW | RTLD_LOCAL)))
errx(EXIT_FAILURE, "dlopen failed: %s", apkenv_android_dlerror());
printf("trying JNI_OnLoad from: %s\n", argv[1]);
struct jvm jvm;
jvm_init(&jvm);
const jobject context = jvm.native.AllocObject(&jvm.env, jvm.native.FindClass(&jvm.env, "android/content/context"));
void* (*JNI_OnLoad)(void*, void*) = apkenv_android_dlsym(handle, "JNI_OnLoad");
assert(JNI_OnLoad);
JNI_OnLoad(&jvm.vm, NULL);
static const char *unity_player_class = "com/unity3d/player/UnityPlayer";
void (*native_init)(JNIEnv*, jobject, jobject) = jvm_get_native_method(&jvm, unity_player_class, "initJni");
void (*native_file)(JNIEnv*, jobject, jstring) = jvm_get_native_method(&jvm, unity_player_class, "nativeFile");
jboolean (*native_pause)(JNIEnv*, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativePause");
void (*native_done)(JNIEnv*, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeDone");
void (*native_recreate_gfx_state)(JNIEnv*, jobject, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeRecreateGfxState");
void (*native_resume)(JNIEnv*, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeResume");
jboolean (*native_render)(JNIEnv*, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeRender");
void (*native_focus_changed)(JNIEnv*, jobject, jboolean) = jvm_get_native_method(&jvm, unity_player_class, "nativeFocusChanged");
void (*native_set_input_string)(JNIEnv*, jobject, jstring) = jvm_get_native_method(&jvm, unity_player_class, "nativeSetInputString");
void (*native_soft_input_closed)(JNIEnv*, jobject) = jvm_get_native_method(&jvm, unity_player_class, "nativeSoftInputClosed");
void (*native_soft_input_canceled)(JNIEnv*, jobject, jboolean) = jvm_get_native_method(&jvm, unity_player_class, "nativeSoftInputCanceled");
native_init(&jvm.env, context, context);
native_file(&jvm.env, context, jvm.native.NewStringUTF(&jvm.env, "./file.apk"));
native_done(&jvm.env, context);
native_recreate_gfx_state(&jvm.env, context, context);
native_render(&jvm.env, (jobject)1);
printf("unloading module: %s\n", argv[1]);
apkenv_android_dlclose(handle);
jvm_release(&jvm);
}
printf("exiting\n");
return EXIT_SUCCESS;
}
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