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#include <stddef.h>
#include <stdint.h>
#include <stdlib.h>
#define PROP_NAME_MAX 32
#define PROP_VALUE_MAX 92
int __system_property_get(const char *name, char *value)
{
return 0;
}
struct AConfiguration
{
};
struct AAssetManager
{
};
struct AConfiguration*
AConfiguration_new(void)
{
return calloc(1, sizeof(struct AConfiguration));
}
void
AConfiguration_delete(struct AConfiguration *config)
{
free(config);
}
void
AConfiguration_fromAssetManager(struct AConfiguration *out, struct AAssetManager *am)
{
}
static struct ALooper
{
} thread_looper;
typedef void* ALooper_callbackFunc;
struct ALooper*
ALooper_forThread(void)
{
return &thread_looper;
}
struct ALooper*
ALooper_prepare(int opts)
{
return &thread_looper;
}
void
ALooper_wake(struct ALooper *looper)
{
}
int
ALooper_pollAll(int timeoutMillis, int *outFd, int *outEvents, void **outData)
{
return 0;
}
int
ALooper_pollOnce(int timeoutMillis, int *outFd, int *outEvents, void **outData)
{
return 0;
}
struct ASensor {
};
const char*
ASensor_getName(struct ASensor const *sensor)
{
return NULL;
}
const char*
ASensor_getVendor(struct ASensor const *sensor)
{
return NULL;
}
int
ASensor_getType(struct ASensor const *sensor)
{
return 0;
}
float
ASensor_getResolution(struct ASensor const *sensor)
{
return 0;
}
int
ASensor_getMinDelay(struct ASensor const *sensor)
{
return 0;
}
struct ASensorEvent {
};
struct ASensorEventQueue {
};
int
ASensorEventQueue_enableSensor(struct ASensorEventQueue *queue, struct ASensor const *sensor)
{
return 0;
}
int
ASensorEventQueue_disableSensor(struct ASensorEventQueue *queue, struct ASensor const *sensor)
{
return 0;
}
int
ASensorEventQueue_setEventRate(struct ASensorEventQueue *queue, struct ASensor const *sensor, int32_t usec)
{
return 0;
}
int
ASensorEventQueue_hasEvents(struct ASensorEventQueue *queue)
{
return 0;
}
size_t
ASensorEventQueue_getEvents(struct ASensorEventQueue *queue, struct ASensorEvent *events, size_t count)
{
return 0;
}
struct ASensorManager {
};
struct ASensorList {
};
struct ASensorManager*
ASensorManager_getInstance()
{
return NULL;
}
struct ASensor const*
ASensorManager_getDefaultSensor(struct ASensorManager *manager, int type)
{
return NULL;
}
int
ASensorManager_getSensorList(struct ASensorManager *manager, struct ASensorList *list)
{
return 0;
}
struct ASensorEventQueue*
ASensorManager_createEventQueue(struct ASensorManager *manager, struct ALooper *looper, int ident, ALooper_callbackFunc callback, void *data)
{
return NULL;
}
int
ASensorManager_destroyEventQueue(struct ASensorManager *manager, struct ASensorEventQueue *queue)
{
return 0;
}
struct AInputEvent
{
};
int32_t
AInputEvent_getType(const struct AInputEvent *event)
{
return 0;
}
int32_t
AInputEvent_getDeviceId(const struct AInputEvent *event)
{
return 0;
}
int32_t
AInputEvent_getSource(const struct AInputEvent *event)
{
return 0;
}
int32_t
AMotionEvent_getEdgeFlags(const struct AInputEvent *motion_event)
{
return 0;
}
float
AMotionEvent_getTouchMajor(const struct AInputEvent *motion_event, size_t pointer_index)
{
return 0;
}
float
AMotionEvent_getTouchMinor(const struct AInputEvent *motion_event, size_t pointer_index)
{
return 0;
}
int32_t
AMotionEvent_getPointerId(const struct AInputEvent *motion_event, size_t pointer_index)
{
return 0;
}
int64_t
AMotionEvent_getDownTime(const struct AInputEvent *motion_event)
{
return 0;
}
size_t
AMotionEvent_getPointerCount(const struct AInputEvent *motion_event)
{
return 0;
}
float
AMotionEvent_getXPrecision(const struct AInputEvent *motion_event)
{
return 0;
}
float
AMotionEvent_getYPrecision(const struct AInputEvent *motion_event)
{
return 0;
}
float
AMotionEvent_getToolMajor(const struct AInputEvent *motion_event, size_t pointer_index)
{
return 0;
}
float
AMotionEvent_getToolMinor(const struct AInputEvent *motion_event, size_t pointer_index)
{
return 0;
}
float
AMotionEvent_getX(const struct AInputEvent *motion_event, size_t pointer_index)
{
return 0;
}
float
AMotionEvent_getY(const struct AInputEvent *motion_event, size_t pointer_index)
{
return 0;
}
float
AMotionEvent_getSize(const struct AInputEvent *motion_event, size_t pointer_index)
{
return 0;
}
float
AMotionEvent_getPressure(const struct AInputEvent *motion_event, size_t pointer_index)
{
return 0;
}
int64_t
AMotionEvent_getEventTime(const struct AInputEvent *motion_event)
{
return 0;
}
int32_t
AMotionEvent_getFlags(const struct AInputEvent *motion_event)
{
return 0;
}
int32_t
AMotionEvent_getMetaState(const struct AInputEvent *motion_event)
{
return 0;
}
int32_t
AMotionEvent_getAction(const struct AInputEvent *motion_event)
{
return 0;
}
size_t
AMotionEvent_getHistorySize(const struct AInputEvent *motion_event)
{
return 0;
}
int64_t
AMotionEvent_getHistoricalEventTime(const struct AInputEvent *motion_event, size_t history_index)
{
return 0;
}
size_t
AMotionEvent_getHistoricalSize(const struct AInputEvent *motion_event, size_t pointer_index, size_t history_index)
{
return 0;
}
float
AMotionEvent_getHistoricalPressure(const struct AInputEvent *motion_event, size_t pointer_index, size_t history_index)
{
return 0;
}
float
AMotionEvent_getHistoricalX(const struct AInputEvent *motion_event, size_t pointer_index, size_t history_index)
{
return 0;
}
float
AMotionEvent_getHistoricalY(const struct AInputEvent *motion_event, size_t pointer_index, size_t history_index)
{
return 0;
}
float
AMotionEvent_getOrientation(const struct AInputEvent *motion_event, size_t pointer_index)
{
return 0;
}
int32_t
AKeyEvent_getKeyCode(const struct AInputEvent *key_event)
{
return 0;
}
int32_t
AKeyEvent_getMetaState(const struct AInputEvent *key_event)
{
return 0;
}
int32_t
AKeyEvent_getAction(const struct AInputEvent *key_event)
{
return 0;
}
struct AInputQueue
{
};
void
AInputQueue_attachLooper(struct AInputQueue *queue, struct ALooper *looper, int ident, ALooper_callbackFunc callback, void *data)
{
}
void
AInputQueue_detachLooper(struct AInputQueue *queue)
{
}
int32_t
AInputQueue_hasEvents(struct AInputQueue *queue)
{
return 0;
}
int32_t
AInputQueue_getEvent(struct AInputQueue *queue, struct AInputEvent **outEvent)
{
return 0;
}
int32_t
AInputQueue_preDispatchEvent(struct AInputQueue *queue, struct AInputEvent *event)
{
return 0;
}
void
AInputQueue_finishEvent(struct AInputQueue *queue, struct AInputEvent *event, int handled)
{
}
struct ANativeWindow
{
};
struct ANativeWindow_Buffer
{
};
struct ARect
{
};
typedef void JNIEnv;
typedef uint32_t jobject;
struct ANativeWindow*
ANativeWindow_fromSurface(JNIEnv* env, jobject surface)
{
return NULL;
}
void
ANativeWindow_acquire(struct ANativeWindow *window)
{
}
void
ANativeWindow_release(struct ANativeWindow *window)
{
}
int32_t
ANativeWindow_getWidth(struct ANativeWindow *window)
{
return 0;
}
int32_t
ANativeWindow_getHeight(struct ANativeWindow *window)
{
return 0;
}
int32_t
ANativeWindow_setBuffersGeometry(struct ANativeWindow *window, int32_t width, int32_t height, int32_t format)
{
return 0;
}
int32_t
ANativeWindow_lock(struct ANativeWindow *window, struct ANativeWindow_Buffer *outBuffer, struct ARect *inOutDirtyBounds)
{
return 0;
}
int32_t
ANativeWindow_unlockAndPost(struct ANativeWindow *window)
{
return 0;
}
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