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authorJari Vetoniemi <mailroxas@gmail.com>2017-01-24 02:28:32 +0200
committerJari Vetoniemi <mailroxas@gmail.com>2017-01-24 02:28:32 +0200
commit5e784f37b2f7b27b9b4806db57daff4d2d573009 (patch)
tree3a484db1e017878edf69af4526a8db7b4e141ceb
parentf77a40519f5b40aa29dbf3f8d857001b7cd9e848 (diff)
Improve comments
-rw-r--r--glcapture.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/glcapture.c b/glcapture.c
index 99db7eb..96b5520 100644
--- a/glcapture.c
+++ b/glcapture.c
@@ -349,7 +349,8 @@ capture_frame_pbo(struct gl *gl, const GLint view[4], const uint64_t ts)
uint8_t components;
} frame = {
// XXX: Maybe on ES we should instead modify the data and remove A component?
- // Would save some transmission bandwidth at least
+ // Would save some transmission bandwidth at least (from GPU and to PIPE)
+ // RGB also is unaligned, but seem just as fast as RGBA on Nvidia.
.video = (OPENGL_VARIANT == OPENGL_ES ? "rgb0" : "rgb"),
.format = (OPENGL_VARIANT == OPENGL_ES ? GL_RGBA : GL_RGB),
.components = (OPENGL_VARIANT == OPENGL_ES ? 4 : 3),