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authorJari Vetoniemi <mailroxas@gmail.com>2017-01-22 22:27:07 +0200
committerJari Vetoniemi <mailroxas@gmail.com>2017-01-22 22:27:07 +0200
commite045862fb4d02736203a02939f124101991b115d (patch)
tree84a12fb935b6b4383f6b473de46fa54f42877b1a
parentca9cb0ca289575e0224e5359046ee924e46e710d (diff)
Update tunable description
Doesn't make sense to calculate the FPS really.
-rw-r--r--glcapture.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/glcapture.c b/glcapture.c
index 6df1d7d..f53d37c 100644
--- a/glcapture.c
+++ b/glcapture.c
@@ -51,8 +51,8 @@ static void* store_real_symbol_and_return_fake_symbol(const char *symbol, void *
// Some tunables
// XXX: Make these configurable
-#define NUM_PBOS 2
-static double FPS = 60.0; // Probably not needed, we can calculate this
+#define NUM_PBOS 2 // Use any amount you want as long as you have vram
+static double FPS = 60.0; // Map this to the highest FPS in your program, currently glcapture does not drop frames
static double SPEED_HACK = 1.0;
static const char *FIFO_PATH = "/tmp/glcapture.fifo";