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author | Jari Vetoniemi <mailroxas@gmail.com> | 2017-01-22 22:27:07 +0200 |
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committer | Jari Vetoniemi <mailroxas@gmail.com> | 2017-01-22 22:27:07 +0200 |
commit | e045862fb4d02736203a02939f124101991b115d (patch) | |
tree | 84a12fb935b6b4383f6b473de46fa54f42877b1a | |
parent | ca9cb0ca289575e0224e5359046ee924e46e710d (diff) |
Update tunable description
Doesn't make sense to calculate the FPS really.
-rw-r--r-- | glcapture.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/glcapture.c b/glcapture.c index 6df1d7d..f53d37c 100644 --- a/glcapture.c +++ b/glcapture.c @@ -51,8 +51,8 @@ static void* store_real_symbol_and_return_fake_symbol(const char *symbol, void * // Some tunables // XXX: Make these configurable -#define NUM_PBOS 2 -static double FPS = 60.0; // Probably not needed, we can calculate this +#define NUM_PBOS 2 // Use any amount you want as long as you have vram +static double FPS = 60.0; // Map this to the highest FPS in your program, currently glcapture does not drop frames static double SPEED_HACK = 1.0; static const char *FIFO_PATH = "/tmp/glcapture.fifo"; |